

Texconv.exe -if CUBIC -sepalpha -f BC3_UNORM_SRGB yourtexture.pngĪnd after creating a new DDS file from my pumpkin texture, I’m proud to present: You need to execute this tool and convert your own custom texture to DDS with it. It’s a really oldschool command line application. Why? I don’t know.īut I found a way to fix it in the modding Steam group.īasically, you need a special converter named texconv.exe. This was because for some reason GIMP created a “wrong” DDS file. Now I located the DDS file and tried to add a custom DDS file (=a custom texture) instead.

Life is Feudal: Forest Village uses *.DDS files to store textures.

So I tried to change the texture so they would look like actual pumpkins. Because I duplicated vegetables when I first created pumpkins, when your villagers stored pumpkins in the barn they would look like vegetables: This means when for example harvesting pumpkins, the item that is produced still looks like the “original item”. The downside to this procedure is that texture and 3D modell are still the same. Once it was “bread”, I duplicated it and gave it a new name, a new icon and some new values = now it’s pumpkin puree. Now I did what basically all the other mods are doing, too: Duplicating an existing ressource and renaming it. As you know, in the last update I added new ressources (pumpkins and so on). It’s a fcking pain in the *** so I decided to write a proper tutorial on how to do it.įirst of all, let me explain what I was trying to do. I spent over 6 hours today getting custom textures to work in Forest Village. This is merely a theoretical post for other fellow modders out there.
